Learning Management Using Educational Games on the Wordwall Website to Enhance Chinese Vocabulary Learning Ability among Grade 10 Students

Main Article Content

Paphitchaya Senanuch
Chidchamai Visuttakul

Abstract

The purposes of this research article were: 1) to compare the Chinese vocabulary learning ability of Grade 10 students before and after learning management using educational games on the Wordwall website; and 2) to study the satisfaction of Grade 10 students toward learning management using educational games on the Wordwall website. The research methodology employed Experimental Research with a One Group Pretest-Posttest Design. The sample group consisted of 20 Grade 10 students from a school under the Secondary Educational Service Area Office Chachoengsao, enrolled in the first semester of the academic year 2025, obtained through cluster random sampling. The experiment was conducted over 6 weeks, totaling 6 hours. The research instruments included 6 lesson plans integrating educational games on the Wordwall website (Matching, Quiz, Random Wheel, Open the Box, and Flashcards), a Chinese vocabulary learning ability test, and a satisfaction questionnaire. Data were analyzed using t-test for Dependent Samples, Mean (M), and Standard Deviation (S.D.).


The findings revealed that: 1) The students' Chinese vocabulary learning ability after the learning management was significantly higher than before at the .01 statistical level. 2) The students' satisfaction with learning management using educational games on the Wordwall website was overall at the highest level (equation = 4.54, S.D. = 0.54).

Article Details

How to Cite
Senanuch, P., & Visuttakul , C. (2026). Learning Management Using Educational Games on the Wordwall Website to Enhance Chinese Vocabulary Learning Ability among Grade 10 Students. Journal of MCU Peace Studies, 14(4), 1920–1929. retrieved from https://so03.tci-thaijo.org/index.php/journal-peace/article/view/296316
Section
Research Articles

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