The Development of Learning Model Using Inquiry-Based Learning and Gamification to Enhance Mathemetics Competencies for Sixth Grade Students
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Abstract
This research aimed to: 1) study the conditions and needs for instructional models; 2) develop an instructional model; 3) implement the instructional model; and 4) evaluate and improve the inquiry-based learning model integrated with gamification concepts to enhance mathematics competencies of sixth-grade students. The sample consisted of 10 experts, 384 teachers from Pathum Thani Primary Educational Service Area Office 1, and 23 sixth-grade students. Research instruments included teacher opinion questionnaires, expert interviews, instructional model certification forms, mathematics competency tests, and student satisfaction questionnaires. Data were analyzed using frequency, percentage, mean, standard deviation, and dependent t-test.
The findings revealed: 1) The Mission-based Inquiry Model (MBI Model) was developed with five stages: Mission Launch (generating interest and defining missions), Mission Action (planning and implementing missions), Mission Share (analyzing and exchanging), Mission Advance (expanding knowledge and advancing levels), and Mission Complete (evaluating and receiving rewards). 2) Post-experimental mathematics competency scores were significantly higher than pre-experimental scores at the .05 level. 3) Student satisfaction with the instructional model was at the highest level. 4) Expert evaluation of the instructional model certification was at the highest level.
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