Development of Real-Time Linux Command Learning Platform Integrating Terminal Simulator with Gamification Techniques and Learning Analytics
Keywords:
Learning platform, Linux commands, Terminal simulator, Gamification, Learning analyticsAbstract
Learning Linux commands often presents challenges in memorization and continuous practice, particularly due to limited laboratory time and reliance on document-based learning materials. This study aimed to: (1) develop a real-time Linux command learning platform with a terminal simulation system, (2) apply gamification techniques to enhance learning motivation, (3) develop a learning analytics system to analyze learner behavior and track progress, and (4) evaluate the platform’s effectiveness in learning achievement, motivation, and learner satisfaction. The sample consisted of 30 undergraduate students in the Information Technology and Digital Economy program at Rajamangala University of Technology Suvarnabhumi. Research instruments included the Linux Quest platform, an achievement test, a motivation assessment, and a satisfaction questionnaire. Data were analyzed using descriptive statistics and a paired t-test (α = .05), with Cohen’s d reported as the effect size. The results indicated that the platform quality was at the highest level (), post-learning achievement scores were significantly higher than pre-learning scores (t = 15.87, p < .001, Cohen’s d = 3.15), learning motivation after using the platform was significantly higher than before use (t = 9.52, p < .001, Cohen’s d = 1.89), and overall learner satisfaction was at the highest level (
). These findings demonstrate that the Linux Quest platform effectively supports learning Linux commands.
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