ANALYSIS AND EXPLORATION OF STAKEHOLDERS' PERSPECTIVES IN DESIGNING LEARNING ACTIVITY PACKAGES BASED ON EXPERIENTIAL LEARNING THEORY ON PROBABILITY TO ENHANCE MATHEMATICAL LITERACY FOR GRADE 9 STUDENTS
Keywords:
Learning Activity Packages, Probability, Mathematical Literacy, Experiential Learning TheoryAbstract
This research aims to analyze and explore stakeholders’ perspectives and examine the design principles of a learning activity package based on experiential learning theory in probability to enhance mathematical literacy among Grade 9 students. A qualitative research methodology was employed, with key informants comprising teachers, students, school principals, parents, and learning activity designers. Data collection tools included semi-structured interviews, user persona templates, data synthesis frameworks and outcome recording templates for design principles. Content analysis was used to interpret and analyze the data.
The research findings revealed that: 1) Stakeholders’ needs included (1) teachers requiring a user-friendly learning activity set with clear explanations, reproducible materials, engaging activities, and exercises catering to students of all proficiency levels, from struggling to advanced learners; (2) students who preferred experimental activities or games that connect content to real-life situations and simplified exercises; (3) school principals who emphasized experiential learning activities linked to real-world contexts, analytical thinking exercises, low-cost instructional materials that teachers can easily implement, and activities that help improve students’ test scores; and (4) parents seeking activities relevant to everyday life and engaging instructional materials that capture students’ interest. 2) The design framework, grounded in experiential learning theory, incorporated (1) intervention characteristics, including content emphasis and process emphasis, (2) causal variables that influence the learning process, and (3) outcome variables that measure the effectiveness of the activities. These principles guided the development of a learning activity set that effectively aligned with stakeholders’ expectations, ensuring alignment with stakeholders’ concerns and requirements.
References
กิตติพล สุวรรณไตรย์ และคณะ. (2567). การออกแบบและพัฒนาชุดกิจกรรมการเรียนรู้จากประสบการณ์เพื่อส่งเสริมความฉลาดรู้คณิตศาสตร์สำหรับนักเรียนระดับชั้นประถมศึกษาตอนต้น. วารสารมนุษยศาสตร์และสังคมศาสตร์ มหาวิทยาลัยราชภัฏสุรินทร์, 26(2), 148-153.
นิตยา ดอบุตร และคณะ.(2567). การพัฒนากิจกรรมการเรียนรู้วิชาคณิตศาสตร์โดยใช้รูปแบบวัฏจักรการเรียนรู้ 7 ขั้น (7E) ร่วมกับแนวคิดเมตาคอกนิชัน เรื่องความน่าจะเป็น สำหรับนักเรียนชั้นมัธยมศึกษาปีที่ 4. วารสารวิชาการหลักสูตรและการสอน มหาวิทยาลัยราชภัฏสกลนคร, 16(47), 77-89.
สถาบันทดสอบทางการศึกษาแห่งชาติ. (2567). ผลการสอบ O-NET ปีการศึกษา 2566. สืบค้น 28 มิถุนายน 2567, จาก https://www.niets.or.th/th/content/view/26039
อภิสิทธิ์ ไล่สัตรูไกล. (2557). SERVICE DESIGN WORKBOOK คู่มือการออกแบบบริการ. กรุงเทพฯ: ศูนย์สร้างสรรค์งานออกแบบ.
PISA Thailand. (2020). กรอบการประเมินความฉลาดรู้ด้านคณิตศาสตร์. สืบค้น 6 กรกฎาคม 2567, จาก https://pisathailand.ipst.ac.th/aboutpisa/mathematical_literacy _ framework/
PISA Thailand. (2022). ผลการประเมิน PISA 2022. สืบค้น 29 มิถุนายน 2567, จากhttps://pisathailand.ipst.ac.th/news-21/
Freeman, R. E. et al. (2014). Stakeholder theory: Concepts and applications. Cambridge University Press.
Johnson, K. E. & Golombek, P. R. (2018). Mindful L2 teacher education: A sociocultural perspective on cultivating teachers’ professional development. Oxfordshire: Routledge.
Kolb, D. A. (1984). Experiential learning: Experience as the source of learning and development. Englewood Cliffs, NJ: Prentice Hall.
_____. (2015). Experiential learning: Experience as the source of learning and development (2nd ed.). London: Pearson Education.
Maslow, A. H. (1943). A theory of human motivation. Psychological Review. Retrieved January 5, 2025, from https://doi.org/10.1037/h0054346
Moreno, R. (2003). Nine ways to reduce cognitive load in multimedia learning. Educational psychologist, 38(1), 43-52.
McKenney, S. & Reeves, T. (2018). Conducting educational design research. Routledge.
Organization for Economic Co-operation and Development. (2018). PISA 2018 assessment and analytical framework. OECD Publishing. Retrieved August 18, 2024, from https://pisathailand.ipst.ac.th/about-pisa/mathematical_literacy_framework/
Organization for Economic Co-operation and Development. (2022). PISA 2022 results: What students know and can do. OECD Publishing. Retrieved August 20, 2024, from https://pisathailand.ipst.ac.th/news-21/
Schunk, D. H. & Zimmerman, B. J. (2007). Influencing children's self-efficacy and self-regulation of reading and writing through modeling. Reading & Writing Quarterly, 23(1), 7-25.
van den Akker, J. (1999), Principles and methods of development research. In J. van den Akker et al. (Eds) Design approaches and tools in education and training (op. 1-14). Dordrecht, the Netherlands: Kluwer Academic Publishers.
Zhou, M. & Brown, D. (2015). Educational learning theories. Education Open Textbooks. University of Idaho.
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2025 Journal of MCU Social Science Review

This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
In order to conform the copyright law, all article authors must sign the consignment agreement to transfer the copyright to the Journal including the finally revised original articles. Besides, the article authors must declare that the articles will be printed in only the Journal of MCU Journal of Social Sciences. If there are pictures, tables or contents that were printed before, the article authors must receive permission from the authors in writing and show the evidence to the editor before the article is printed. If it does not conform to the set criteria, the editor will remove the article from the Journal without any exceptions.