The Impact of Consumer Ethnocentrism, the Seeking of Novelty, and the Authenticity on Attitude and Purchase Intention of Thai Cultural In-app Purchasing in Video Game

Authors

  • Pachoke Lert-asavapatra Doctor of Philosophy Program in Business Administration, Faculty of Business Administration, Kasetsart University
  • Thongchai Srivardhana Doctor of Philosophy Program in Business Administration, Faculty of Business Administration, Kasetsart University

Keywords:

Video Game Product, In-app Purchase, Ethnocentrism, Authenticity, Purchase Intention

Abstract

The purpose of this study was (1) to study direct influences Indirect and overall influences between consumer ethnocentrism Genuine truth, and the pursuit of novelty, and (2) to develop and investigate causal relationship patterns between consumer ethnocentrism. Genuine truth, the pursuit of novelty Attitude, and intention to buy products within the game adulterated with Thai art or culture. The study was conducted on a sample of 400 people who had played this type of game and were potential buyers. The result shows that the conceptual model aligns with the empirical data (CMIN/df = 2.974, GFI = 0.918, NFI = 0.925, RFI = 0.907, IFI = 0.949, TLI = 0.936, CFI = 0.949, and RMSEA = 0.070). The findings of the research indicated that consumer ethnocentrism and authenticity variables had a direct and indirect effect on the attitude and purchase intention of video game in-app purchases at a significance level of 0.01.

Author Biographies

Pachoke Lert-asavapatra, Doctor of Philosophy Program in Business Administration, Faculty of Business Administration, Kasetsart University

 

 

 

Thongchai Srivardhana, Doctor of Philosophy Program in Business Administration, Faculty of Business Administration, Kasetsart University

 

 

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Published

2023-06-28

How to Cite

Lert-asavapatra, P., & Srivardhana, T. . (2023). The Impact of Consumer Ethnocentrism, the Seeking of Novelty, and the Authenticity on Attitude and Purchase Intention of Thai Cultural In-app Purchasing in Video Game. Journal of Innovation and Management, 8(1), 65–80. Retrieved from https://so03.tci-thaijo.org/index.php/journalcim/article/view/267381

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Research Articles