POST-HUMANISM AND INNOCENCE

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Phakpoom Pungpom

Abstract

This creative research aims to study and design a 3D digital character reflecting the fusion between childhood innocence and technological evolution in the digital era, utilizing the concepts of Post-humanism and the Kintsugi philosophy as central interpretive frameworks. The researcher employed the physical characteristics and gestures of his son as the primary creative model, executed through an advanced digital sculpting workflow, including high-poly sculpting in ZBrush, hard surface mechanical design in Blender, and metaphorical PBR texturing in Substance Painter. The results of the creative process reveal that the character design titled "Post-humanism and Innocence " successfully conveys an aesthetic paradox with unity. The "Dabbing" pose, derived from real-life reference, represents age-appropriate joy, yet is encased in industrial cybernetic armor and a red emissive eye to symbolize adaptation in a future world. The deliberate selection of white ceramic textures combined with "Cracked Gold" reinforces the concept of precious fragility and the restoration of the human spirit amidst mechanical rigidity. This work serves not merely as character design for entertainment but as a medium for recording personal emotions and reflecting the dynamics of the family institution within contemporary technological society.

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How to Cite
Pungpom, P. (2026). POST-HUMANISM AND INNOCENCE . Journal of Humanities, Social Sciences, and Arts, 8(2), 98–109. retrieved from https://so03.tci-thaijo.org/index.php/hsa/article/view/299124
Section
Research Article

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