THE DEVELOPMENT OF BOARD GAME LEARNING COMPUTING SCIENCE IN USING TECHNOLOGY SAFELY FOR MATTHOMYOMSUKSA 1
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Abstract
The objectives of this research were 1) to develop of board game learning computing science in using technology safely for Matthomyomsuksa 1, 2) to compare pre-test and post-test achievement scores, and 3) to examine the satisfaction of the students learning with the board game learning computation. The samples used in this study were 30 students in Matthayomsuksa 1 of Udonpichairakpittaya School, Udonthani province of the academic year 2019. The data analysis was conducted by means of percentage, mean, standard deviation and t-test.
The result revealed that 1) the board game learning computing science in using technology safely for Matthomyomsuksa 1 was developed, 2) a significant difference between the pre-test and the post-test at learning achievement was at p<.05, and 3) the students’ satisfaction with the board game learning computation science in the safe use of technology was at a high level with the average of 4.37 and standard deviation was at 0.17.