THE BLENDED MOOC INSTRUCTIONAL MODEL BASED ON PROJECT-BASED LEARNING IN GAMIFICATION ENVIRONMENT TO ENHANCE DIGITAL LITERACY FOR UNDERGRADUATE STUDENTS

Authors

  • Panuwat Butriang Faculty of Education, Srinakharinwirot University
  • Rathapol Pradubwate Faculty of Education, Srinakharinwirot University
  • Naruemon Sirawong Faculty of Education, Srinakharinwirot University

Keywords:

Blended MOOC, Project-Based Learning, Gamification, Digital Literacy

Abstract

The objective of this research were to 1) develop a blended MOOC instructional model based on project-based learning in gamification environment to enhance digital literacy for undergraduate students 2) assess the suitability of the developed instructional model based on expert comments. The samples were 5 experts in online instructional design and digital literacy selected by purposive sampling. The research instrument was a five-level estimation scale and open-ended questions. Data were analyzed using arithmetic means and content analysis.

The results showed that: 1) the blended MOOC instructional model based on project-based learning in gamification environment to enhance digital literacy for undergraduate students had 5 following key principles: the principle of blended learning management and the utilization of open educational resources; the principle of project-based learning and using real-world challenges or problem scenarios as the context of learning; the principle of designing environments that facilitate learning and gamification environments that attract learners; the principle of interacting and exchanging ideas with communication tools; and the principle of emphasizing the learning process of learners, and there are 6 steps to the teaching and learning process: Step 1: preparing learners; Step 2: defining and presenting project topics; Step 3: planning; Step 4: data collection and analysis; Step 5: summarizing; and Step 6: presenting. 2) experts believe that the developed instructional model is generally suitable at a very reasonable level, with an average of 4.42.

Author Biographies

Panuwat Butriang, Faculty of Education, Srinakharinwirot University

Doctoral students in the Doctor of Education Program in Educational Technology  

Educational Technology Department 

Faculty Education

Srinakharinwirot University

Rathapol Pradubwate, Faculty of Education, Srinakharinwirot University

Associate Professor Dr. 

Educational Technology Department 

Faculty Education

Srinakharinwirot University

Naruemon Sirawong, Faculty of Education, Srinakharinwirot University

Dr. 

Educational Technology Department 

Faculty Education

Srinakharinwirot University

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Published

2024-12-31

How to Cite

Butriang, P., Pradubwate, R., & Sirawong, N. (2024). THE BLENDED MOOC INSTRUCTIONAL MODEL BASED ON PROJECT-BASED LEARNING IN GAMIFICATION ENVIRONMENT TO ENHANCE DIGITAL LITERACY FOR UNDERGRADUATE STUDENTS. Journal of MCU Buddhapanya Review, 9(6), 114–127. retrieved from https://so03.tci-thaijo.org/index.php/jmbr/article/view/278314

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Section

Research Articles