Development Virtual Museum Interactive Application with 360-Degree and 3D scans Virtual Reality Technology: Case study 10 Museums of Thailand
Purposes of the study: This research aims to: 1) develop an interactive virtual museum mobile application of 10 museums in Thailand, and a website with virtual reality technology, 2) study student satisfaction with the interactive virtual museum mobile application (VR Siam) and the website created by 360-degree and 3D scans virtual reality technology.
Methodology: Data from 10 major museums were collected to develop a museum mobile application and a website. The sample was 400 primary school students selected by purposive sampling. Research instruments were: 1) virtual museum mobile applications, VR Siam, 2) virtual museum website, www.vrsiam.org, 3) application quality assessment, and 4) the questionnaire for asking students’ satisfaction with the mobile applications and the website. The data were analyzed by using frequency, percentage, mean and standard deviation.
Main Findings: 1) The quality of interactive virtual museum mobile applications and website with 360-degree and 3D scans virtual reality technology was very good ( =4.58) with a standard deviation equalled to 0.49 2) The level of students’ satisfaction was good ( =4.32) with a standard deviation equalled to 0.75.
Applications of this study: The study suggests guidelines for creating educational materials for virtual environment perception with 360-degree image creation technique which can be applied to other museums and educational settings.
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