PHIWMA, N. Learning Management using Game-Based Learning by Integrating Computer Game Technology. Journal of Humanities and Social Sciences, Rajapruk University, [S. l.], v. 7, n. Special, p. 1–15, 2021. Disponível em: https://so03.tci-thaijo.org/index.php/rpu/article/view/257367. Acesso em: 19 may. 2024.