When the Dark Shadow of Virtual Reality Intrudes into the Real World
A Study of Ursula Poznanski’s Young Adult Novel, Erebos
Keywords:
Game addiction, Artificial intelligence, Virtual reality, Violence, Young adult characterAbstract
This paper studies Ursula Poznanski’s Erebos (2010), a German young adult novel, in terms of the concerns it raises about the dangers of and solutions to computer game addiction among young adults. The novel shows the dominance of the computer game “Erebos,” which uses artificial intelligence (AI) to process the interests and desires of its players. These players are shown attaching themselves to their virtual selves so much that they deny their real-world selves, and are then manipulated by the Erebos AI to commit acts of violence. On the other hand, the novel reveals that such obsession can be solved when the protagonist, one of the addicted gamers, learns to recognize the violence caused by this computer game after he comes across a violent incident in which some addicted players attack Erebos’ enemies in the real world. Such presentation shows that the novel has a hopeful view towards computer game dominance, that the problem can be solved through the perception of violent experience resulting from domination of a computer game, and through learning that one should not resort to violence to solve problems.
References
ภาษาไทย
Manoch Lortrakul. มาโนช หล่อตระกูล. (n.d.). Rok jittaped doi la-iad โรคจิตเภทโดยละเอียด [Schizophrenia in detail].
https://med.mahidol.ac.th/ramamental/generalknowledge/general/09042014-0855, accessed May 29, 2021.
RAMA Channel. 2017a, May 19. Rok longpid akanthangjit thi pakjai chue kab singdaisingnung โรคหลงผิด อาการทางจิต ที่ปักใจเชื่อกับสิ่งใดสิ่งหนึ่ง [Delusional Disorder: A Mental Illness in Which a Person Firmly Believes in Something] [Video]. Youtube. https://www.youtube.com/watch?v=456konSA2-4
RAMA Channel. 2017b, September 12. Rok suemsao: Mahantapairai su kankatuatai โรคซึมเศร้า: มหันตภัยร้ายสู่การฆ่าตัวตาย [Depression: A Great Danger Leading to Suicide] [Video]. Youtube. https://www.youtube.com/watch v=1Ma-rVqNfPA
Sirichai Hongsanguansri, & Phanom Ketmarn ศิริไชย หงษสงวนศรี และพนม เกตุมาน. (n.d.). Game Addiction: The Crisis and Solution. https://med.mahidol.ac.th/ramamental/sites/default/files/public/pdf/Game%20Addiction%20-%20The%20Crisis%20and%20Solution.pdf, accessed May 1, 2021
ภาษาต่างประเทศ
ALLEN & UNWIN. n.d. Erebos. https://www.allenandunwin.com/browse/books/childrens/young-adult-fiction/Erebos-Ursula-Poznanski-translated-by-Judith-Pattinson-9781742379531, accessed October 5, 2020
Cellan-Jones, Rory. 2014. Stephen Hawking Warns Artificial Intelligence Could End Mankind. https://www.bbc.com/news/technology-30290540, accessed July 27, 2020.
Duden. (n.d.). Götterfunken. In Duden Wörterbuch. https://www.duden.de/rechtschreibung/Goetterfunken, accessed June 5, 2020.
Erebos [Online image]. (n.d.-a) https://www.loewe-verlag.de/titel-0-0/erebos-4322/, accessed October 11, 2020.
Erebos [Online image]. (n.d.-b) https://einfachmeinleben.wordpress.com/2012/07/16/buchvorstellung-ursula-poznanski-erebos/, accessed October 11, 2020.
Gaitán, Maria Alejandra Urroz. 2018. Effect of Violent Video Games on Teenager Behaviour. https://www.ukessays.com/essays/psychology/effect-violent-video-games-teenager-9886.php, accessed October 12, 2020.
Gansel, Carsten. 1999. Moderne Kinder- und Jugendliteratur: Ein Praxishandbuch für den Unterricht. Berlin: Cornelsen.
King, T. C., Aggarwal, N., Taddeo, M., & Floridi, L. 2020. Artificial Intelligence Crime: An Interdisciplinary Analysis of Foreseeable Threats and Solutions. Science and Engineering Ethics 26(1): 89–120. https://doi.org/10.1007/s11948-018-00081-0
Kleist, Larissa von. 2015. “Parallele Welten in der Jugendliteratur: Alltagswelten treffen auf Anderswelten. Eine Analyse der Bücher Erebos & Tintenherz/Tintenblut.” Master thesis, Pädagogischen Hochschule Zürich. https://pestalozzianum.ch/globalassets/pestalozzianum/preise/studienpreise/forschungspreis_2015_von_kleist.pdf
Loewe. (n.d.). Erebos. https://www.loewe-verlag.de/titel-0-0/erebos-4322/, accessed October 12, 2020.
Möller, I., & Krahé, B. 2009. Exposure to Violent Video Games and Aggression in German Adolescents: A Longitudinal Analysis. Aggressive Behavior 35(1): 75-89. https://doi.org/10.1002/ab.20290
Poznanski, Ursula. 2019. Erebos (14th ed.). Bindlach: Loewe-Taschenbuch.
The Centre for the Study of Existential Risk. n.d. Risks from Artificial Intelligence. https://www.cser.ac.uk/research/risks-from-artificial-intelligence/, accessed July 27, 2020.
World Health Organization (WHO). 2018. Addictive Behaviours: Gaming Disorder. https://www.who.int/news-room/q-a-detail/addictive-behaviours-gaming-disorder, accessed March 20, 2020.
Downloads
Published
How to Cite
Issue
Section
License
Copyright and plagiarism
Authors are responsible for obtaining permission to use copyrighted materials from copyright owners. Authors are responsible for observing requisite copyright law when quoting or reproducing copyrighted materials. Quotations and reproductions of content from other published sources must be accompanied by a reference and all sources should be clearly listed in the references section. Quotations and reproductions of content from external sources without due attribution could be considered a severe infringement of academic conduct and may constitute a legal offence under the Copyright Act of B.E. 2537. Any legal ramifications arising from the infringement of copyright regulations would be the sole responsibility of the author(s).