SEEKUMPON, S.; SONGSANIT, S.; SIMMATHAN, P. Promoting Academic Achievement Motivation Through Gamification-Based Blended Learning Activities for Grade 5 Students at Nong Ruea School. Interdisciplinary Academic and Research Journal , Maha Sara Kham, TH., v. 6, n. 5, p. e295603 , 2026. DOI: 10.60027/iarj.2026.e295603. Disponível em: https://so03.tci-thaijo.org/index.php/IARJ/article/view/295603. Acesso em: 1 oct. 2026.